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Article
| Published: June 25, 2020
Impact of video game playing on mental health and hardiness of high school students
Research scholar, department of Psychology MBPG College Haldwani Google Scholar More about the auther
Professor and Head department of Psychology MBPG College Haldwani Google Scholar More about the auther
DIP: 18.01.035/20200802
DOI: 10.25215/0802.035
ABSTRACT
The present study examined the impact of Video game playing on hardiness and mental health of High School Students. For this purpose, a number of total 200 students were selected from video game player (100Ss) and non-video game player (100Ss) from High School. The Singh Psychological Hardiness Scale constructed by Arun Kumar Singh and Mental Health Checklist, constructed by Pramod Kumar was used for the purpose of measuring variables under study. The Mean and t-test was used for the purposed of statistically analyses the obtained. The results indicate that hardiness and mental health of video game player have higher than non-video game player.
Keywords
Video Game, Video game player, Non-video game player, Hardiness, Mental Health, High School Student
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2020, M Lepcha & A Parveen
Received: April 17, 2020; Revision Received: June 02, 2020; Accepted: June 25, 2020
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.035/20200802
10.25215/0802.035
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Published in Volume 08, Issue 2, April- June, 2020