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| Published: May 02, 2022

The Effect of Internet Gaming on Levels of Aggression and Procrastination among Adolescents and Young Adults

Chaitali Chandwani

Consultant Psychologist at Tatsam Wellness Google Scholar More about the auther

DIP: 18.01.001.20221002

DOI: 10.25215/1002.001

ABSTRACT

Our current world has been classified as an information society. The invention of technology and its evolution has impacted our lives on multiple levels and affected our lifestyles immensely. Internet gaming has become an exceedingly popular phenomenon among people of all walks of life. Once considered vogue, internet games have traversed demographic and cultural boundaries to now become a significant part of not only children’s lives but lives of people of all ages. The aim of the current research is to study the effect that internet gaming has on aggression and procrastination among adolescents and young adults. Convenience sampling and snowball sampling techniques were used to gather data from participants. The sample consisted of 106 adolescents and 177 young adults between the ages of thirteen to twenty-five years. Three questionnaires were administered i.e., Internet Gaming Disorder Scale–Short-Form (IGDS9-SF), Buss and Perry Aggression Questionnaire, and Irrational Procrastination Scale. T-tests and Pearson’s correlation methods were employed for analysis of the collected data. The results indicated that age does not have any significant effect on levels of internet gaming, aggression, or procrastination. However, the variables were found to be moderately correlated among one another.

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Responding Author Information

Chaitali Chandwani @ chaitali.c123@gmail.com

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Article Overview

ISSN 2348-5396

ISSN 2349-3429

18.01.001.20221002

10.25215/1002.001

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Published in   Volume 10, Issue 2, April-June, 2022