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| Published: March 31, 2022

Influence of PUBG Usage on Nomophobia among Adolescents

Sumaiya Shamreen

Research Scholar D.O.S in Psychology, University of Mysore, Mansagangothri, Mysuru, Karnataka-570 005, India Google Scholar More about the auther

, Lancy D’Souza

Professor of Psychology, Maharaja’s College, University of Mysore, Mysuru, Karnataka -570 005 Google Scholar More about the auther

DIP: 18.01.168.20221001

DOI: 10.25215/1001.168

ABSTRACT

BGMI (formerly known as PUBG) is amongst the most popular games in the world, with over 400 million players worldwide. It’s an online multiplayer game that’s accessible to people of all ages and genders. Although the game offers an engaging virtual environment for individuals to interact with, it also has a number of negative consequences. As a result, players spend too much time in front of the screen, which interferes with their real-life relationships. Because they are continually interested in the game, people, particularly children, tend to grow socially isolated. They may be hesitant to engage in real-life conversations because they are uneasy. The main aim of the study was to find the influence of PUBG usage on nomophobia. The study consisted of 400 adolescents, who play BGMI (previously known as PUBG) and were selected from different schools in Mysuru. The current study used PUBG addiction test and Nomophobia Questionnaire for the collection of data. The authors visited various schools in Mysuru and permission was taken from the authorities to collect data. The PUBG addiction Test and Nomophobia Questionnaire were administered to the students with clear instructions. Students were asked to answer all the questions and confidentiality of responses was guaranteed. Following the collection of data, the data was scored and analyzed using Chi-Square test and One-way ANOVA test along descriptive statistics. The results revealed that about 93% of the participants had moderate to severe levels of Nomophobia. There were 28.8% of the participants were addict prone and definite addicts. Participants with different PUBG usage did not differ in their PUBG mean scores. The reasons behind the findings have been delineated in the study.

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Lancy D’Souza @ lancyd@ymail.com

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Article Overview

ISSN 2348-5396

ISSN 2349-3429

18.01.168.20221001

10.25215/1001.168

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Published in   Volume 10, Issue 1, January-March, 2022