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PEER-REVIEWED
Original Study
| Published: September 08, 2022
Relationship between Game Experience and Perceived Stress among Young Adults during COVID-19
Student, Kristu Jayanti College; Asst. Professor, Kristu Jayanti College, Bengaluru, Karnataka, India Google Scholar More about the auther
Professor, Kristu Jayanti College; Asst. Professor, Kristu Jayanti College, Bengaluru, Karnataka, India Google Scholar More about the auther
DIP: 18.01.064.20221003
DOI: 10.25215/1003.064
ABSTRACT
Video games have existed in our society for a long time. Much discussion has been done on the harmful consequences of video gaming, as well as the potential benefits of the same. The motivation behind the present study is to find the relation between Game Experience and Perceived Stress among young adults and to compare the levels of Perceived Stress between gamers and non-gamers. The study included 227 participants- 107 gamers and 120 non-gamers in the age range of 18-25 years. The tools used to measure the variables were The Game Experience Questionnaire- Core and Social Presence Module and The Perceived Stress Scale. Data was gathered using a purposive sampling method. Statistical procedures used were descriptive statistics, independent samples t-test and Pearson Correlation. Results indicated that there is a significant difference in the levels of Perceived Stress between gamers and non-gamers. Results also indicated that there is significant negative correlation in the scale of Competence, Immersion, Flow, Positive Affect, Empathy, Behavioral Involvement and Perceived Stress. There is a significant positive correlation between the scales of Tension, Challenge, Negative Affect and Perceived Stress. However, there is no significant relationship between Negative feelings towards others in the game and Perceived Stress.
Keywords
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2022, Mustafa, I.I. & Lokesh, L.
Received: April 02, 2022; Revision Received: August 22, 2022; Accepted: September 08, 2022
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.064.20221003
10.25215/1003.064
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Published in Volume 10, Issue 3, July-September, 2022