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| Published: September 21, 2023
Exploring the Efficacy of Mobile Game Implementation for Enhancing Memory, and Attention Span in Individuals with Down Syndrome: An Experimental Study
Ryan International School, India Google Scholar More about the auther
DIP: 18.01.355.20231103
DOI: 10.25215/1103.355
ABSTRACT
Individuals with Down Syndrome (DS) commonly experience slower growth due to the presence of an extra chromosome, resulting in intellectual disability and developmental delays. Traditional pedagogical approaches, such as puzzles and paper-based card games, have been employed to teach essential knowledge to these children, as they benefit from experiential learning. However, digitalized versions of these activities focusing on retention and attention span are lacking. This research explores the effects of experiential learning on the cognitive development of Down Syndrome (DS) patients by integrating games. This research aims to bridge the gap between offline therapies and online gaming platforms by creating a low-cost distance learning platform that fosters cognitive development without impeding Down Syndrome (DS) patients’ progress. The study highlights the benefits, positive outcomes, challenges, and potential enhancements associated with this practice, benefiting both Down Syndrome (DS) patients and caregivers. Additionally, the research examines the influence of games on the cognitive behaviour of Down Syndrome (DS) patients, particularly in memory abilities, attention span, and critical thinking capacity. Data was collected using the MindTri 21 app, featuring two games: Card Matching and Tangram. Multiple NGOs and schools working with Down Syndrome (DS) patients were engaged, and participants played both games twice, with intervals between sessions following the memory curve methodology. Serious games provide Down Syndrome (DS) patients with an additional avenue for enhancing their teaching-learning experiences, irrespective of cost or distance while promoting cognitive skill development.
Keywords
Down Syndrome, Cognitive Development, Memory Skills, Critical Thinking Skills, Games, Cheap Distance Learning, Digitalization, Serious Games
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2023, Kakkar, S.
Received: September 08, 2023; Revision Received: September 18, 2023; Accepted: September 21, 2023
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.355.20231103
10.25215/1103.355
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Published in Volume 11, Issue 3, July-September, 2023