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| Published: March 20, 2024

Exploring the Impact of Gamified Storytelling and Virtual Reality Interventions on Enhancing Self-Regulation, Academic Performance, and Executive Functioning Skills in Individuals with ADHD

Aarti Kumari Jha

Clinical psychologist and Research Scholar, Faculty of Behavioral Sciences, Shree Guru Gobind Tricentenary University, Gurugram, Haryana. Google Scholar More about the auther

, Akshita Agarwal

Research Scholar, Faculty of Behavioral Sciences, Shree Guru Gobind Tricentenary University, Gurugram, Haryana. Google Scholar More about the auther

DIP: 18.01.188.20241201

DOI: 10.25215/1201.188

ABSTRACT

Attention Deficit Hyperactivity Disorder (ADHD) poses significant challenges to individuals, impacting self-regulation, academic performance, and executive functioning skills. This research aimed to examine the impact of gamified storytelling and virtual reality (VR) interventions on enhancing these critical domains in individuals with ADHD. A total of 150 individuals diagnosed with ADHD, aged 8 to 18, and participated in a 10-week randomized controlled trial. Participants were divided into an intervention group (n=45) and a control group (n=45). Pretest assessments revealed baseline measurements across four key measures: Storytelling Skills Scale (SSS), Virtual Reality Experience Evaluation Scale (VREES), ADHD Self-Regulation Assessment, and Academic Performance Scale. The experimental group exhibited mean scores of 25.8 (SSS), 27.4 (VREES), 34.6 (ADHD Self-Regulation), and 30.2 (Academic Performance) before the intervention, while the control group showed mean scores of 26.7, 28.1, 36.2, and 31.5, respectively. After a 10-week intervention, post-test results indicated improvements. In the experimental group, mean scores were 28.9 (SSS), 27.4 (VREES), 34.1 (ADHD Self-Regulation), and 32.5 (Academic Performance). The control group displayed mean scores of 29.2, 28.1, 32.5, and 30.3, respectively. The findings suggest positive changes in storytelling skills, self-regulation, and academic performance, emphasizing the potential efficacy of gamified storytelling and VR interventions for individuals with ADHD.

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Aarti Kumari Jha @ rtjha320@gmail.com

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Article Overview

ISSN 2348-5396

ISSN 2349-3429

18.01.188.20241201

10.25215/1201.188

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Published in   Volume 12, Issue 1, January-March, 2024