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Original Study
| Published: March 31, 2022
Influence of PUBG Usage on Nomophobia among Adolescents
Research Scholar D.O.S in Psychology, University of Mysore, Mansagangothri, Mysuru, Karnataka-570 005, India Google Scholar More about the auther
Professor of Psychology, Maharaja’s College, University of Mysore, Mysuru, Karnataka -570 005 Google Scholar More about the auther
DIP: 18.01.168.20221001
DOI: 10.25215/1001.168
ABSTRACT
BGMI (formerly known as PUBG) is amongst the most popular games in the world, with over 400 million players worldwide. It’s an online multiplayer game that’s accessible to people of all ages and genders. Although the game offers an engaging virtual environment for individuals to interact with, it also has a number of negative consequences. As a result, players spend too much time in front of the screen, which interferes with their real-life relationships. Because they are continually interested in the game, people, particularly children, tend to grow socially isolated. They may be hesitant to engage in real-life conversations because they are uneasy. The main aim of the study was to find the influence of PUBG usage on nomophobia. The study consisted of 400 adolescents, who play BGMI (previously known as PUBG) and were selected from different schools in Mysuru. The current study used PUBG addiction test and Nomophobia Questionnaire for the collection of data. The authors visited various schools in Mysuru and permission was taken from the authorities to collect data. The PUBG addiction Test and Nomophobia Questionnaire were administered to the students with clear instructions. Students were asked to answer all the questions and confidentiality of responses was guaranteed. Following the collection of data, the data was scored and analyzed using Chi-Square test and One-way ANOVA test along descriptive statistics. The results revealed that about 93% of the participants had moderate to severe levels of Nomophobia. There were 28.8% of the participants were addict prone and definite addicts. Participants with different PUBG usage did not differ in their PUBG mean scores. The reasons behind the findings have been delineated in the study.
Keywords
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2022, Shamreen. S & D’Souza. L
Received: December 28, 2021; Revision Received: March 27, 2022; Accepted: March 31, 2022
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.168.20221001
10.25215/1001.168
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Published in Volume 10, Issue 1, January-March, 2022