OPEN ACCESS
PEER-REVIEWED
Original Study
| Published: July 20, 2023
Playing for Health: How Video Games Can Improve Mental Well-being
Heritage Xperiential Learning School Google Scholar More about the auther
DIP: 18.01.067.20231103
DOI: 10.25215/1103.067
ABSTRACT
This paper analyses how video games can be used to improve a player’s mental health and be uniquely adapted to their circumstances. Video games have immense potential to be used as tools for all kinds of education, specifically building on the user’s mental health awareness. To understand this topic in depth, this paper provides a thorough examination of some video game characters and also study games like Elude, Abzu, Flower, Depression Quest, and Actual Sunlight, specifically that might help serve this purpose. Previous research in this field does not arrive at a specific quantitative conclusion about how video games can positively impact mental health. They tend to focus on the negative aspect of video games on the player’s health. This paper aims to highlight the positive features of video games by analysing the available research on this topic.
Keywords
Video Games, Mental Health, Metaphorical Model, Depression, Stress Levels
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2023, Rao, N.
Received: May 03, 2023; Revision Received: July 17, 2023; Accepted: July 20, 2023
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.067.20231103
10.25215/1103.067
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Published in Volume 11, Issue 3, July-September, 2023