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| Published: November 01, 2020

PUBG ban in India – is a happy or a sad news?

Nandhini M.

Ph.D. Scholar, Department of Education, University of Madras, India. Google Scholar More about the auther

, Dr. A. Subramanian

Assistant Professor & Head-in-Charge, Department of Education, University of Madras, India. Google Scholar More about the auther

DIP: 18.01.014/20200804

DOI: 10.25215/0804.014

ABSTRACT

Player Unknown’s Battlegrounds (PUBG), a “winner-takes-all” team game inspired by the Japanese film, Battle Royale. More specifically, in each game, PUBG parachutes 100 players on to a virtual island where teams of 4 fight each other to death until only one team is left alive. For the past few months, we have come across several incidents regarding PUBG. By keeping all those incidents in mind, I have planned to conduct a research on this PUBG game. The Aim of this study is to find out the percentage of PUBG players with respect to their demographic variables and their game addiction. Online Survey Method was used in this research. The data were collected through a Google Form questionnaire from 450 PUBG Players. Virtual Snowball Sampling was adopted for collecting the data. Frequency Analysis was the Statistical Technique used for the present study.

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Nandhini M. @ nandhini.phdscholar@gmail.com

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Article Overview

ISSN 2348-5396

ISSN 2349-3429

18.01.014/20200804

10.25215/0804.014

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Published in   Volume 08, Issue 4, October-December, 2020