The study evaluated the relationship of online and offline gaming with adolescent sensation seeking and aggression. First, relating the activities of gaming engagement with sensation seeking and aggression was sought from the data. One hundred fifty online gamers, aged 13-18 years, were administered the Buss and Perry Aggression Questionnaire and the Brief Sensation Seeking Scale. A cross-sectional design was employed, and data were collected via self-administered questionnaires. One-way ANOVA was used for checking the level of aggression and sensation seeking concerning different levels of gaming engagement. Statistically significant differences in aggression were found, F (35, 114) = 2.221, p = .001, indicating that a high level of gaming engagement relates to high aggression. Also, the association found between gaming intensity and aggressive behavior is strong, F(35, 114) = 439.280, p < .000. The differences analyzed revealed sensation seeking, F (2, 147) = 5.464, p = .005, with higher sensation seeking linked with higher gaming activity. The findings suggest that adolescent highly engaged gamers manifest more aggression and sensation-seeking. The study highlights that these personality traits are crucial in understanding the context of online gaming and their probable impact on mental health issues. Preventive and therapeutic interventions are sought for dealing with the negative triage of behavior associated with excessive playing games on the emotional and psychological growth of an adolescent.

"> The study evaluated the relationship of online and offline gaming with adolescent sensation seeking and aggression. First, relating the activities of gaming engagement with sensation seeking and aggression was sought from the data. One hundred fifty online gamers, aged 13-18 years, were administered the Buss and Perry Aggression Questionnaire and the Brief Sensation Seeking Scale. A cross-sectional design was employed, and data were collected via self-administered questionnaires. One-way ANOVA was used for checking the level of aggression and sensation seeking concerning different levels of gaming engagement. Statistically significant differences in aggression were found, F (35, 114) = 2.221, p = .001, indicating that a high level of gaming engagement relates to high aggression. Also, the association found between gaming intensity and aggressive behavior is strong, F(35, 114) = 439.280, p < .000. The differences analyzed revealed sensation seeking, F (2, 147) = 5.464, p = .005, with higher sensation seeking linked with higher gaming activity. The findings suggest that adolescent highly engaged gamers manifest more aggression and sensation-seeking. The study highlights that these personality traits are crucial in understanding the context of online gaming and their probable impact on mental health issues. Preventive and therapeutic interventions are sought for dealing with the negative triage of behavior associated with excessive playing games on the emotional and psychological growth of an adolescent.

"> The study evaluated the relationship of online and offline gaming with adolescent sensation seeking and aggression. First, relating the activities of gaming engagement with sensation seeking and aggression was sought from the data. One hundred fifty online gamers, aged 13-18 years, were administered the Buss and Perry Aggression Questionnaire and the Brief Sensation Seeking Scale. A cross-sectional design was employed, and data were collected via self-administered questionnaires. One-way ANOVA was used for checking the level of aggression and sensation seeking concerning different levels of gaming engagement. Statistically significant differences in aggression were found, F (35, 114) = 2.221, p = .001, indicating that a high level of gaming engagement relates to high aggression. Also, the association found between gaming intensity and aggressive behavior is strong, F(35, 114) = 439.280, p < .000. The differences analyzed revealed sensation seeking, F (2, 147) = 5.464, p = .005, with higher sensation seeking linked with higher gaming activity. The findings suggest that adolescent highly engaged gamers manifest more aggression and sensation-seeking. The study highlights that these personality traits are crucial in understanding the context of online gaming and their probable impact on mental health issues. Preventive and therapeutic interventions are sought for dealing with the negative triage of behavior associated with excessive playing games on the emotional and psychological growth of an adolescent.

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| Published: May 25, 2025

A Study of Sensation Seeking and Aggressive Behaviour Among Online Gamers

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Research Scholar at Department of Psychology, Meerut College, Meerut, U.P., India Google Scholar More about the auther

, Dr. Anita Moral

Associate Professor, Department of Psychology, Meerut College, Meerut Google Scholar More about the auther

DIP: 18.01.203.20251302

DOI: 10.25215/1302.203

ABSTRACT

The study evaluated the relationship of online and offline gaming with adolescent sensation seeking and aggression. First, relating the activities of gaming engagement with sensation seeking and aggression was sought from the data. One hundred fifty online gamers, aged 13-18 years, were administered the Buss and Perry Aggression Questionnaire and the Brief Sensation Seeking Scale. A cross-sectional design was employed, and data were collected via self-administered questionnaires. One-way ANOVA was used for checking the level of aggression and sensation seeking concerning different levels of gaming engagement. Statistically significant differences in aggression were found, F (35, 114) = 2.221, p = .001, indicating that a high level of gaming engagement relates to high aggression. Also, the association found between gaming intensity and aggressive behavior is strong, F(35, 114) = 439.280, p < .000. The differences analyzed revealed sensation seeking, F (2, 147) = 5.464, p = .005, with higher sensation seeking linked with higher gaming activity. The findings suggest that adolescent highly engaged gamers manifest more aggression and sensation-seeking. The study highlights that these personality traits are crucial in understanding the context of online gaming and their probable impact on mental health issues. Preventive and therapeutic interventions are sought for dealing with the negative triage of behavior associated with excessive playing games on the emotional and psychological growth of an adolescent.

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Dr. Anita Moral @ dranitamoral@gmail.com

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ISSN 2348-5396

ISSN 2349-3429

18.01.203.20251302

10.25215/1302.203

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Published in   Volume 13, Issue 2, April-June, 2025