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Original Study
| Published: March 08, 2022
Virtual Reality as a Solution for Workplace Stress
Student, Amity Institute of Psychology & Allied Sciences, Amity University, Noida, India Google Scholar More about the auther
Professor, Amity Institute of Psychology & Allied Sciences, Amity University, Uttar Pradesh Google Scholar More about the auther
DIP: 18.01.068.20221001
DOI: 10.25215/1001.068
ABSTRACT
With continuous investments being made in the domain of simulation and allied technologies, the interest in virtual reality is on the rise. Cogent evidence is available pertaining to the implications of virtual reality in the clinical and organizational fields. VR is emerging as a successful intervention for dealing with a range of psychological problems, including but not limited to, stress, anxiety, depression, phobias, nociceptive disorders, etc. In the organizational context, the feasibility of VR for training and appraisals is well-known. Taking reference from the available literature, however, makes it apparent that there is dearth of research concerning the application of VR in the workplace for stress management, especially so when Asian settings are taken into consideration. Thus, this study aims to explore employees’ perceptions about the suitability for VR to deal with stress at the workplace and to determine if it could be used as a relaxation tool for the employees. Due to the lack of availability of a standardized scale to determine the effectiveness of VR as a solution for workplace stress, the study takes a qualitative approach. The sample size consists of 17 individuals with age ranging from 25 to 50, employed in the organizational sector, at the middle to top level management. A 3D video incorporating biophilic elements was shown to the participants, after which they were interviewed to gauge their perceptions about the immersive experience. Further, thematic analysis is employed to derive inferences from the data. From the data, a number of themes emerged. Overall, it was found that the subjects had a positive immersive experience, experienced relaxation, and were in favor of implementing the VR technology at their workplace. It was found that aquatic elements were favored by the majority. The participants also expressed the need for VR to be custom-based.
Keywords
Virtual Reality, Workplace Stress, Biophilia, Immersion, HMD, Relaxation, Burnout, Turn-over, Simulation
This is an Open Access Research distributed under the terms of the Creative Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any Medium, provided the original work is properly cited.
© 2022, Arora S. & Mahapatra M.
Received: October 11, 2021; Revision Received: February 10, 2022; Accepted: March 08, 2022
Article Overview
ISSN 2348-5396
ISSN 2349-3429
18.01.068.20221001
10.25215/1001.068
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Published in Volume 10, Issue 1, January-March, 2022