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| Published: December 31, 2022

What Compels People to Play Games in India? A Study Comparing Gaming Motives across the Two Genders

Vishanth Anton Menezes

Student, MSc Counselling, Department of Counselling, School of Social Work Roshni Nilaya, Mangalore, Karnataka, India Google Scholar More about the auther

, Rosa Nimmy Mathew

HOD, Department of Counselling, School of Social Work Roshni Nilaya, Mangalore, Karnataka, India Google Scholar More about the auther

DIP: 18.01.151.20221004

DOI: 10.25215/1004.151

ABSTRACT

A video game is defined as a type of game played based on audio-visual apparatus and may or may not have a storyline in it. Previous Literature understands multiple elements are responsible for motivating an individual to play games, such as genre, situation, relatedness, and personality styles. Due to the lack of research in India on gaming motives, this descriptive-effects study explores gaming motives with the Indian population and observes gender differences. A total of 100 participants (67 males and 33 females) were taken for this study using snowball sampling and motives were obtained by using the Motives for Online Gaming Questionnaire (MOGQ). Results were computed using descriptive statistics, parametric (ANOVA) and non-parametric (Mann Whitney U Test) tests. Results show males have the highest gaming time for the skill development motive and females have the highest gaming time for the recreational motive. Furthermore, both males and females had the second-highest gaming times for the coping motive. Except for the recreation and escape motives, all other motives were observed to be significantly different across the two genders. When studying for interaction effects between gender and gaming motives, results showed gender had a significant effect on gaming time but gaming motives and the interaction of gender and motives did not.

Keywords

India, effect, gender, motive, high, low

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Responding Author Information

Vishanth Anton Menezes @ vishanthmenezes19@gmail.com

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Article Overview

ISSN 2348-5396

ISSN 2349-3429

18.01.151.20221004

10.25215/1004.151

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Published in   Volume 10, Issue 4, October-December, 2022